Nathan Bowden
Level Designer
Resume
Skills
Editors / Engines
Software
Scripting Experience
Education
Individual Levels
Team Projects
Work Experience
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All Stages of Level Creation
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BSP Level Building
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Encounter Design
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Level Building Using Modular Assets
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Design Documentation
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Quest Design
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Scripting
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Event scripting
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Item scripting
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Animation state machine
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Agile SCRUM
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3D Modeling (World assets)
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Creation of Textures and Materials
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Video Editing
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VR Level Design
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Unreal 4 Blueprint
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C#
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LUA
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Flowgraph
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Papyrus (Skyrim)
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3DS Max
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Photoshop CC 2015
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Version Control (Perforce)
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Microsoft Office
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SQL Server
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Unreal Engine 4
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Unity
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Source – Hammer Editor
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CryENGINE 3
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Skyrim Creationkit
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Oculus Rift
SMU Guildhall
Plano, TX
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Masters of Interactive Technology
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Specialization: Level Design
Graduated - May 2016
Graduated - December 2005
Texas A&M University
College Station,TX
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Bachelors in Management Information Systems
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Used Blueprint scripting to create mechanic that freezes enemies in place when player looks at them
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Utilized Oculus Rift integration to increase player immersion and maximize enemy freeze mechanic
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Implemented enemy behavior, ladder and functionality for prying open stuck doo
Unreal Engine 4
Single-player VR Game
Zombie Miners’ Revenge
8 Weeks, 2015
6 Weeks, 2015
"Defying Gravity"
Single-player Mini-Level
Half-Life 2: Episode 2
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Designed and implemented 2D action platformer in Half-Life 2
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Scripted new weapon utilizing bouncing energy ball
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Implemented system for switching character animations, and launching energy ball projectile
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Constructed an alternate version of early-game mission taking place in New York City
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Implemented multiple tactical options including run-and-gun and stealth
6 Months, 2015
15 Person Team
Scrapped – Unreal 4
Lead Level Designer
Single-player
3D Platformer
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Established and maintained consistent vision for level design through written and verbal communication
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Wrote Unreal Blueprints for blending audio tracks to implement vertical re-orchestration
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Created feedback documentation for communicating specific revisions necessary to achieve milestone approval
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Led team design meetings and daily SCRUM meetings
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Created placeholder 3D meshes using Autodesk 3DS Max
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Co-designed level layout with 3 level designers
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Helped team create and maintain documentation (Game Design Document and Level Design Documents)
Multiplayer
First Person Shooter
Game Designer /
Level Designer
Chibieval Wars – Unreal 4
4 Months, 2015
8 Person Team
2 Months, 2014
6 Person Team
Robbin’ Robin – Unity
Level Designer
Single-player
2D Stealth Puzzle Game
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Designed puzzles and level layout for final 2 levels of the game
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Helped team create and maintain documentation (Game Design Document, Level Design Documents, and Milestone Retrospectives)
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Provided IT technical support to a company of approximately 100 users
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Created basic SQL scripts for data reporting
Senior IT Analyst
Lime Rock Management, Houston, TX
June 2006-August 2009
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Cum Laude
Crysis 2
Single-player Mission
“Silence is Golden”
4 Weeks, 2015