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Responsibilities

Development Info

  • Design, whitebox, and build out two of the four levels in the game

  • Created and maintained documentation including level design documents and sprint retrospectives

  • Worked with artist and game designer to help standardize asset sizes and screen layout

The third level in the game provides an increase in puzzle difficulty and teaches the player new skills. Through experimentation, the player can learn

  • distraction

  • guard avoidance skills

  • ways to trap them using portcullises

 

A new guard appears in the level that remains stationary but rotates left and right.

 

The level features alternate paths that provide varying gameplay and rewards the player for approaching the puzzles in different ways. This is the only way to obtain all of the collectibles.

  • Game: Robbin' Robin

  • Engine: Unity

  • Genre: Stealth Puzzle Game

  • Team Name: Bad Axes Studios

  • Team Size: 6 Developers

  • Role: Level Designer

  • Development Time: 2 Months

  • Work Schedule: 20 hours / week

Level3

Level 3

Puzzle design is a crucial part of Robbin’ Robin. Until this point, portcullises only barred Robin’s passage to an area. This puzzle demonstrated the player’s ability to use portcullises to block pigs from reaching certain areas.

  • The game teaches players this skill by placing a piece of food in a location that the player cannot reach without solving the puzzle.

  • Here the player must lure the pig away from the cake, and then lower the portcullis to block its return.

PlayCycle
Overview Map

Updated on March 4, 2016

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