top of page

Download

Responsibilities

Development Info

  • Design, whitebox, and build out two of the four levels in the game

  • Created and maintained documentation including level design documents and sprint retrospectives

  • Worked with artist and game designer to help standardize asset sizes and screen layout

  • Game: Robbin' Robin

  • Engine: Unity

  • Genre: Stealth Puzzle Game

  • Team Name: Bad Axes Studios

  • Team Size: 6 Developers

  • Role: Level Designer

  • Development Time: 2 Months

  • Work Schedule: 20 hours / week

Level4

Level 4

If the player jumps up into the light at the incorrect time, the patrol pigs on the second floor activate. The player must rely on proper timing and execution in order to progress through the level. Alerting a patrol pig at the appropriate times ultimaely works to the player's advantage.

The final level of the game provides a significant increase in difficulty. If players hope to collect all of the food pickups, they must use fast reflexes and appropriate timing to trick the patrol pigs into falling off of the ledges. Additionally, they must wait for the right moment to sneak through multiple rows of lights without alerting the guards.

Stealth

Updated on March 4, 2016

bottom of page