Nathan Bowden
Level Designer
-
Game: Robbin' Robin
-
Engine: Unity
-
Genre: Stealth Puzzle Game
-
Team Name: Bad Axes Studios
-
Team Size: 6 Developers
-
Role: Level Designer
-
Development Time: 2 Months
-
Work Schedule: 20 hours / week
Level 4
If the player jumps up into the light at the incorrect time, the patrol pigs on the second floor activate. The player must rely on proper timing and execution in order to progress through the level. Alerting a patrol pig at the appropriate times ultimaely works to the player's advantage.
The final level of the game provides a significant increase in difficulty. If players hope to collect all of the food pickups, they must use fast reflexes and appropriate timing to trick the patrol pigs into falling off of the ledges. Additionally, they must wait for the right moment to sneak through multiple rows of lights without alerting the guards.
Using the trap door on the left alerts the guard on the second floor. The player can use this distraction to their advantage.
The player must wait until the guard patrols away from the trap door before the coast is clear to move to the upper level.
Using the trap door on the left alerts the guard on the second floor. The player can use this distraction to their advantage.
The original layout of level 4 changed significantly through the development process. Some of its puzzles laid the groundwork for the final version, however.
The final version of level 4 that appeared in the game.